The section 2 is filled with things to do, places to explore, weapons to collect and enemies to kill. For returning players, much of this will feel familiar. But for players who haven't spent time in the first game, The section 2 can feel overwhelming. So here are some tips for new and experienced players.
These tips are primarily focused on the content of the beginning and the middle of the game, as I and other people do Kotaku have not reached the maximum level and have experienced the endgame. As we spend more time in the game, we will update this post with new tips and recommendations.
Polish what happened in the original Division
You can do this by playing the first game or, much easier, reading the in-game files that are unlocked at the start of the sequel. You can also retrieve snippets during the loading screens of The Division 2. Note that you can browse through three different types of tips and then browse through the tips in that category. Choose "World" and then click through it.
If even that is too much, then, okay, we'll just tell you: a scientist named Gordon Amherst created an extremely powerful biological weapon, unleashed it on the population through contaminated money on Black Friday and chaos ensued. The first division focuses on the way in which this led to New York City locking up, while the government activated sleepers in the civilian population to help restore order. Those agents are called The division and you play as one of them. A Division agent named Aaron Keener goes rogue around the time of the first game and when that game ends, he is out there somewhere, armed with Amherst's bio-weapon. The section 2 starts a few months later and we soon see that Washington D.C. has also been hit. The division is also needed there.
Set things up before you jump in
The section 2 has many different options to play with, even before you start the game. You can change the text size and have the game audibly read text menu & # 39; s. Unfortunately, increasing the text size does not change all the text in the game. The size of words on the map and in messages on the screen can be very small. You may need to move your seat closer to the TV to be able to read it properly.
Use Cover, Listen to enemies and be careful!
Using cover is very important in it The section 2. If you run around the open space during firefights, you will most likely be killed within a few seconds. Enemies are accurate and deadly. If you want to get out of coverage, use the avoidance movement by tapping twice on X on a PS4 controller or A twice on an Xbox-one. This makes it more difficult to hit and it can be useful to escape from a bad situation or gain ground for a lonely enemy who has been reloaded or stunned.
The AI enemies you fight with The section 2 will constantly burden you, flank, hide and trap you. They're pretty smart, and if you don't pay attention, they can catch you and drop you. Watch the movements of the enemy closely, be prepared to fall back and, most importantly, listen to them. Enemies running towards you will often telegraph this in advance with screaming and heavy footsteps. Other times enemies shout movements or positions. Use these audio clues to keep yourself alive in large shootouts.
Strive for weak spots
Many of your enemies in DC have weaknesses that you can shoot to kill them quickly and even damage nearby enemies. For example, the Hyena chargers have bags that they carry on their hip. Shoot these bags and their weird powder will explode on everyone in the area, causing great confusion and anesthesia. Larger enemies often have a weak point on their backs.
Even bosses can have these weaknesses. Once a powerful boss with a foam launching weapon gave me problems. I hit his foam gun and suddenly he was locked in place by his own fast hardening foam, making him an easy target to pick up.
It may be easy to forget, but you can also defeat enemies. Just click in the right stick. This move is quick and can kill weaker enemies that you have already shot. There are also some challenges associated with the use of melee attacks to kill enemies. So emit a number of fools who come too close to you or to your friends.
You do not always have to repair your equipment
During long battles, you are likely to be damaged and your weapon equipment damaged or even completely destroyed. In these scenarios you would have to repair your equipment as quickly as possible, otherwise you could die soon. But by the end of a fight, if there are only a few enemies left, you can save your armor and end the fight instead. After every enemy is dead, the game will fully complement your health and armor, saving you some armor plates.
Don't forget to use your skills
This is a mistake I made a lot during the first few hours. Your agent has a number of skills, such as a turret or a shield, which can be very useful in combat. These will vary depending on how far you are in the game and what you have chosen, but regardless of what skills you have, they are worthless if you do not use them. Even if you feel that you are in control of a fight, you can build muscle memory and use these gadgets more comfortably.
Good benefits to unlock first
In The section 2, you will find SHD Tech. These small boxes unlock tokens that you can use to unlock and upgrade passive benefits. I recommend that you first grab the extras that make you wear more grenades, craft materials, supplies and especially armor plates. Also grab the benefits that help you earn more XP.
A perk that may sound strange or worthless is & # 39; Detection & # 39 ;. This means that after you have given some supplies to a friend checkpoint, all the messy containers in the world are marked and you can even see them through walls. This is really useful if you want to quickly craft things for making materials or if you are trying to find all the water or food at a supply node.
First skills to unlock
Such as perks, some skills The section 2 are better than others depending on how you play. One of my favorite skills from the original game, Pulse, comes back in the sequel, but I would try to avoid it, at least in the beginning. Pulse should reveal hostile locations around you, but the range is so short that it is usually useless. Mods won later in the game may improve this, but we are not sure how far they go.
For soloists, I highly recommend the turret, and I prefer the standard auto-turret version. This little thing does a surprising amount of damage and even better, it can help you flank en pin down enemies. You can throw your turret if you hold the skill button to which you have assigned it. If you are behind the cover and tap the button, place it on the cover itself instead. The turret will not fire until you shoot or it is spotted, allowing you to set up a deadly ambush.
I also like to use the chem launcher, in particular the acid version. This can easily kill enemies hiding behind cover and chewing the armor on larger targets. The Firefly is handy, but it takes a bit of practice to make it work. Before throwing it away, make sure the path is free of obstructions marked by a red X indicator. The shield can also be powerful if it is combined with a strong side arm or if you choose the variant with which you can use an SMG or rifle.
Don't worry about what you unlocked early
Maybe you have unlocked a skill or perk and it really isn't that useful? Do not worry. After spending a few hours in the game, you have earned and unlocked enough tokens to gain access to a host of other perks and skills in the game. If you get a stinker, don't save yourself. Just go some SHD technology and unlock a new benefit.
Focus on activating safe houses
When you enter a new area, you give priority to unlocking and activating the safehouse in the area. These work in the same way as the safe houses in the original game, allowing you to spawn and match with other agents. These safe homes also unlock new targets in the neighborhood that, once completed, will unlock a boss fight and associated premium. If you complete this, you will get a good piece of XP and other goodies.
Control points are also useful!
Control points work almost like the outposts that were recently found Far Cry spell. They are initially filled with enemies, but once you've gained control of them, you can spawn there or travel quickly. These control points are useful for more than just spawning. You get a good amount of loot and XP to free them. In addition, these areas will generate friendly computer-controlled allies patrolling the area, making it safer to travel in that part of the map.
Each control point has a commander who can also provide you with food, water and components. If you do this, you will get some XP and, if you have the right extra, you will get the bonus power to see outside containers in the world for 10 minutes.
Explore the map
While it may be tempting to focus solely on missions, checkpoints, and random activities, you should also take some time to explore the world. Players report secret bosses and hidden missions scattered around the map. Beyond that, the map is filled with loot containers and collectibles. These give you more XP and items.
Go underground to get faction keys
You can find locked crates during missions. You need a faction key to unlock them. They can be found underground in small utility boxes that hang on the walls in different tunnels and sewers under DC. To find access points to the underground part of the world, look on the map for yellow arrows pointing downwards. These mark manhole covers or other entrances to the sewers below.
Upgrade Settlements & Complete Projects
Settlements are one of the major new features in The section 2, and they are a great way to earn XP and booty. These settlements can be improved over time by completing projects. These projects will not only visually change the settlement, such as adding more storage or solar panels, but they also reward large amounts of XP and blueprints that can help you create new weapons, mods and items.
Another important tip: you can partially execute projects from the map screen. Sometimes you have to donate certain items, such as a pair of gloves, to complete a project. You can do this anywhere on the map at any time by opening the map and crossing to the left. There you will find all your current projects, their objectives and you can also donate items in this part of the map screen. Very useful!
Hold on to gloves, helmets and other armor parts
Projects are important. If you have them ready quickly, you can move up one level faster and unlock new blueprints sooner. A good way to get rid of these projects quickly is to hold on to gloves, vests, knee pads and holsters. Many projects at the first settlement will require part of this equipment. So don't sell those worthless gloves. Hold them and donate them to a project when they are needed. If they take up too much space, just throw them in your inventory for later.
Check your equipment often
You will pick up many new things and weapons The section 2. Especially early in the game. Make it a habit to check if you have to turn things off. Of course the gun you use is good, but you may have an even better weapon in your inventory. You could even improve them with mods that you didn't know you had.
In the inventory screen you can sort items in a grid instead of the scroll column. To make this change, click L3 on a PS4 controller or press Xbox One on the left stick to open a submenu and select the grid option. I notice that this makes it easier to see at a glance what I have and how good it can be.
How Mods works
Weapon mods always have negative and positive characteristics. Don't just hit the first mod you encounter on your favorite weapon. Instead, balance what you want and what you are willing to sacrifice. For example, I have a great assault rifle in which I mounted a large magazine mod. This mod slows the reload speed, but I can now make 61 laps per. Some mods give you more accuracy, but reduce the chance of critical hits. Try to use mods that work for you and your playing style.
Make some Mods
As you complete missions, complete projects and make progress in the game, you get access to mod blueprints. These can be made in the White House, your base. Other than in The Division, these mods only have to be made once, then you can use them on multiple weapons. For example, if you create a red-point sight, you can add it to any weapon that is compatible with vision and you don't have to create new sights for each weapon.
Don't forget the commendations and challenges
These are easy to miss. Hidden in the character menu, players can find challenges and recommendations in the progress section. Commendations are a series of challenges associated with completed award patches that can be placed on your outfit. Uplay challenges are in the same menu and are rotated every week. With this you get extra in-game credits, useful for creating and buying items.
Also grab the Uplay rewards.
You can also open Uplay in the main character menu. Here you will find a number of rewards that are free or that cost you a number of Uplay credits, the currency you earn by playing other Ubisoft games. These rewards are not incredible or changeable, but they can help a new player who starts. Some of the benefits are the manufacture of materials and credits. You can also get some coat of arms and patches.
Do not focus on the dark zone until later
While the Dark Zone plays an exciting and fun role The section 2, for players who are just starting out it is really not worth it. You can find good or even better loot in the main world and by completing missions and projects. I recommend doing the practice missions for the Dark Zone and for those who are curious, maybe to explore it a bit, but wait until you reach a higher level to dive into.