With PvP, 'Pokémon GO' Finally Fulfills The Promises Of Its Reveal Trailer



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Pokemon GOCredit: Niantic

In 2016, Niantic Labs and The Pok & eacute;mon Company shown at almost-magical collaboration. The developer behind& nbsp;the location-based sci-fi game & nbsp;Ingress was teaming up with one of the most beloved properties in all of gaming & to deliver a unique experience: a game that would allow to track down and capture Pok & eacute;in the real-world through an augmented reality platform. You'd be able to track down nearby Pok & eacute;mon, trade with friends, engage in friendly competition and even team up to fight powerful Pokemon with other players. It captured the pitch in a rapturous trailer that quickly burned its way through the Internet. It was, or course, & nbsp;Pok & eacute; mon GO. & Nbsp;

We all know what happens next in the story: the game that Niantic launched did indeed become a bona fide worldwide phenomenon, but it had nearly none of the features advertised in that initial trailer. It was a captivating, barebones, experience. You have a great view of your real-world location and then you tapped on Pok & eacute;mon so that you could throw Pok & eacute;balls at them. AR was mostly just the image of a Pok & eacute;mon about whatever your camera was looking at the time. It also barely worked. It was enough to set Niantic up for unimaginable financial success, but hardly anyone that saw it in any way comparable to that initial trailer.

Things got better. Nearby tracking broke a few days into the game, but in the game in an improved state. We got the buddy system, server stability and evolution items: small things, but nice systems. Things then got more ambitious with the addition of Raids, weather and then social features like friends and trading. All the while, the launch trailer served as something of a star for players and, presumably, the developer. We were slowly making our way back to it.

Late last night we finally got PvP battles in the game, and that marks a crucial milestone in the history of Pok & eacute; mon GO. This is the first time we've had everything promoted in the reveal trailer, and it's a nice feeling. We have other things, too: neither weather nor community days were featured in the trailer. But that trailer is the right way to find a legitimate way.

As important as a milestone this is, it leads one to wonder something even more exciting: what's next? The basics are now, finally in place, but 2018 has a banner year for this game. It makes me wonder what sort of things we'll see in 2019.

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Pokemon GOCredit: Niantic

In 2016, Niantic Labs and The Pokémon Company shown at almost-magical collaboration. The developer behind the location-based sci-fi game Ingress was teaming up with one of the most beloved properties in a unique experience: a game that would allow to track down and capture Pokéin the real-world through an augmented reality platform. You'd be able to track down nearby Pokémon, trade with friends, engage in friendly competition and even team up to fight powerful Pokemon with other players. It captured the pitch in a rapturous trailer that quickly burned its way through the Internet. It was, or course, Pokémon GO.

We all know what happens next in the story: the game that Niantic launched did indeed become a bona fide worldwide phenomenon, but it had nearly none of the features advertised in that initial trailer. It was a captivating, barebones, experience. You have a great view of your real-world location and then you tapped on Pokémon so that you could throw Pokéballs at them. AR was mostly just the image of a Pokémon about whatever your camera was looking at the time. It also barely worked. It was enough to set Niantic up for unimaginable financial success, but hardly anyone that saw it in any way comparable to that initial trailer.

Things got better. Nearby tracking broke a few days into the game, but in the game in an improved state. We got the buddy system, server stability and evolution items: small things, but nice systems. Things then got more ambitious with the addition of Raids, weather and then social features like friends and trading. All the while, the launch trailer served as something of a star for players and, presumably, the developer. We were slowly making our way back to it.

Late last night we finally got PvP battles in the game, and that marks a crucial milestone in the history of Pokémon GO. This is the first time we've had everything promoted in the reveal trailer, and it's a nice feeling. We have other things, too: neither weather nor community days were featured in the trailer. But that trailer is the right way to find a legitimate way.

As important as a milestone this is, it leads one to wonder something even more exciting: what's next? The basics are now, finally in place, but 2018 has a banner year for this game. It makes me wonder what sort of things we'll see in 2019.


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