So many millennials spent a large part of their childhood in their favorite console, fighting over first party controllers and who would play next. Arguments about whose turn it would have originated, set down by a series of snacks and soft drinks, and eventually permanent ties were formed between friends who found their way to each other about a shared love for hardcore gaming.
Gaming is now a gigantic industry and generates profits that are even greater than those of the film and music industry The Huffington Post UK. A few years ago, in 2016, consumer spending on videogames reached 92 billion dollars, with movies reaching 62 billion dollars and music at 18 billion dollars – unable to beat the gaming industry in terms of revenue.
Already in 1997, the year of publication for the iconic first-person shooter and the licensed property Golden Eye, the landscape was very different. Gaming as an industry had just begun with the budding rise to the top – fueled by releases such as Golden Eye, Final Fantasy VII, Quake 2and hundreds of others. Among them, however, all Golden Eye has a special place in the heart of many aging millennials as the title that started a lifelong obsession with multi-player first-person shooters and the sense of challenge and collegiality that goes with it.
A common argument for CRT screens in cellars in the developed world was of course whether or not the special character OddJob – or James Bond was used Goldfinger fame – had to be regarded as cheating.
In the game OddJob was famously short and stood at just over half the height of a typical character model. Perhaps most pertinently, this meant that he was harder to hit, his hitbox was much smaller than that of his typical opponent, such as, for example, James Bond himself or the threatening jaws.
Even GoldenEye & # 39; s developers think that using Oddjob is cheating – https://t.co/n5LHReTF7Z pic.twitter.com/MxTs5PSvyY
– Game Informer (@gameinformer) August 23, 2018
Now, according to MEL Magazine, two of the members of the leading development team for the blockbuster from 1997 have their own opinion about whether to use OddJob as a deception – both give an unambiguous nod to the notion. Karl Hilton, lead environment artist at the project, and Mark Edmonds, gameplay programmer Golden Eye, gave their opinion during a recent interview.
"We all thought it was a form of cheating when we were testing with Oddjob, but it was too nice to switch off and there was no incentive for any of us to change it," Karl Hilton said. "It has clearly become part of the culture and folklore of the game – I noticed it playing Golden Eye as Oddjob was mentioned in Ready Player One, so in the end I think it's good. "
"It's absolutely cheating to play as OddJob! But that can just increase the fun if you're all sitting side by side and the person who chooses him is banging / hitting / striking," Mark Edmonds added. "Personally, I prefer to choose Jaws[originallyappearedin1977's[originallyappearingin1977's[oorspronkelijkverschenenin1977's[originallyappearingin1977’sThe spy who loved me]and defeat the person with Oddjob just to show them! We could have done something to stop this flagrant cheating, but why not just let the players decide on their own rules? "
Now that the case is resolved, it may be officially appropriate to shamelessly scorn or dislike those gamers who pick up the N64 controller and choose the relatively silent contract killer who is OddJob.