Ten times. That's how many times I've bought and re-purchased games in the Monster Hunter Generations series, including the Japanese versions Monster Hunter X and XX.
That does not include all the times that since the arrival of Monster Hunter Freedom Unite I have bought several versions of other items in the overall series. I remember that a few years ago I arrived in Japan for a vacation and my ex-girlfriend asked me to bring me a video gambling shop so that I could buy the newly released Monster Hunter 4 correction and buy two copies of MH4.
They say that the definition of madness is the same to always do the same thing. If that is the case, I am clearly disturbed about the Monster Hunter series. Unlike crazy people who do the same thing over and over again, I did not really expect a different result, every time that crazy people would. No, I usually buy multiple copies of the game so that I can spread the word and share love by playing with other people in my family. I mean, if they ever make an embassy for Monster Hunter, they can certainly call me his ambassador.
That said, Monster Hunter Generations Ultimate comes at a bit of a strange time. First I played this game twice – first when it came out on the Nintendo 3DS in Japan last March and then a second time when it was released on the Switch in August last year in August. Technically you can even say that I played it four times when you recorded my time with MHX and Generations. In addition, Monster Hunter Generations Ultimate arrives AFTER I have folded the new one in 600 hours Monster Hunter World, which I gave a 10 out of 10 (only the second time I've given a game such a high score since I started with reviews). At that time, I may have dubbed World the best Monster Hunter game ever, thanks to the improved presentation and visuals, the precision-tuned mechanics and the large number of improvements in quality of life. Some people find it blasphemous to call World the best in the series, but I remain there. Yes, it does not have so many monsters, but Tri did not even when it first came out, and that game started the last generation for the world nicely. In fact, World is the Tri of the new Monster Hunter generation and serves as an excellent base for upcoming games in the series.
Needless to say, there are a number of factors that certainly affect how I view Generations Ultimate now. Let's say that my assessment would probably be a bit different if I wrote it in early 2017 when MHXX first came out. To be honest, I felt that MHXX was getting a little old at the time – and that is before I knew the world was there. It is also weird, since I rated Monster Hunter Generations a 9.5 out of 10. Even Monster Hunter fans find that an overly generous score, which I understand. In my case I gave that score mainly because of an important reason: hunting styles. Hunting, along with the ability to play as a Palico, is virtually the biggest change in the basic mechanics of the series in a long, long time. Prior to that, the only major notable changes that I remember from Monster Hunter's core game are underwater battles in Tri and mounting in MH4. Otherwise Monster Hunter really did not have any groundbreaking changes in his basic experience outside of the improved hitboxes that Tri created happily.
Objectively speaking, Monster Hunter Generations Ultimate is a better version of Generations. To begin with, it has all the content, hunter style and hunting art of its predecessor and what else. It also involves G-rank searches and the more difficult samples. Although it has more content, it does not feel as fresh as Generations when I played it for the first time. That is because it simply builds on its predecessor, as opposed to drastically changing the formula as Generations did. It is an interesting riddle for a reviewer, like myself, who tries to consider a wide range of factors and positions in my discussions. This includes taking into account the experience and expectations of gamers who have never played in the generation, those who played it but never played MHXX, and those who count Monster Hunter World as their first game in the series. An assessment is by definition subjective, but I still try to capture as many objective elements as I can while taking into account the different viewpoints and needs of gamers reading my articles. What might feel like an old hat to me, could be completely new to others.
Given all this, I will do my best to involve all those different experiences in dissecting MHGU for this assessment. Now I will be the first to admit that I have always scored Monster Hunter games that are higher than the norm. I remember giving MH3U the equivalent of a score of 90 years ago when we still used our old website. That is eight points higher than the Metacritic average. Although more reviewers began to warm up for the series at the time, many still considered the mechanics awkward and cumbersome. On the other hand, veterans of Monster Hunter, like myself, saw a more deliberate system that usually encouraged discipline and targeting instead of brainless hacking. I historically enjoy more of this series than the average person.
The good news is that despite the fact that Monster Hunter X, Generations and XX have been put to death – and get used to the mechanics introduced by World – the weapon mechanism of Monster Hunter Generations Ultimate is still great. In fact, I was amazed at how much I liked to play, even after I got used to the changes brought about by World. For example, the basic mechanisms for fighting remained perfect and I was able to adapt in no time to the timing and combos for the weapons, especially those with whom I was most familiar.
I started with the last weapon I had equipped in my old generations storage file, sword and shield, which I have rarely used in 3U, 4, 4U and generations. Look, normally I have Bowguns and the Insect Glaive, but I did not have a good status-based Light of Heavy Bowgun to test with my Level 10 Dreadqueen Rathian Gunner nor a good paralysis Glaive to use with my Level 10 Dreadqueen Rathian Blademaster set. So I decided to test the status-based armor with a Viper Bite 4 paralysis SnS instead. Even though they are now more accustomed to World and its more forgiving Spiral Slash technician for Sword and Shield, the SnS fight with MHGU actually still felt great and I noticed that I quickly adapted to it. I especially liked the synergy of the weapon with Striker Style, with which you can use three hunting techniques at the expense of losing your backhop, which is a small sacrifice. In the end I had a great time using Chaos Oil to buffer my attacks with exhaust fumes, stun, affinity, partbreaker and Mind's Eye to prevent the weapon from bouncing, then to weave into Sword Dance in my attacks and eventually to disable samples with Shoryugeki.
Admittedly, there are a few nuances with some weapons where I miss the changes brought about by World. For example, I think Kinsect control and essence now gather a lot easier in World than MHGU. Marking a body part on a sample with your Insect Glaive in World, for example, virtually guarantees that your bug will extract the color of that part. That is not the case in MHGU where your bug can get the wrong color when the monster moves, which it almost always does. I also find targeting and hitting ideal spots with the Light and Heavy Bowguns easier in World thanks to the more intuitive operation and added mobility of the latter. For Sword and Shield I miss World & # 39; s Spiral Slash, allowing you to immediately adjust the direction of your attacks and make SnS fights much smoother.
Such problems should not be so important for veterans of the classic Monster Hunter games, who have invested countless hours using the old mechanics and can recover them in the same way that you can always ride a bike as soon as he or she learns how, even after you have not used a bike for a long time. If Monster Hunter World was your first game, even small changes in combat mechanics can feel annoying. This is especially true when you consider older mechanisms such as bending your arms while you are being ridden on the spot when you are drinking a drink or dealing with pickaxes that break during digging. If you are accustomed to the changes in quality of life of World, the mechanics for MHGU can feel incoherent and archaic, maybe even trolling. In fact, I can really see some people stop because they find it too cumbersome.
That would be a shame, because players who do not want to stay with Generations Ultimate, miss the biggest advantage that the game has over World: hunting styles. I know I already mentioned them, but I can not say enough about how much of a game changer this is, especially given that the franchise is almost always attached to the tried and "Guild-like" mechanics.
As much as I love the precision-tuned Heavy Bowgun mechanics used by World, it has not yet introduced a replacement for the airborne aerial-style shotguns in MHG, which can make short work of the Zinogre bells. It also has no alternative that mimics the new Valor Style skill of MHGU, with which you can literally perform a power run with your HBG that you have drawn, and then go to a special Siege mode that shoots bullets at an ever increasing speed . For the people who enjoyed the crazy avoidance meters of Adept Style, the only thing you experience in World is seeing the special evasion animation when using the Temporal Mantle.
If you multiply the six hunting styles with the 14 weapons, you can choose from a large number of combinations. That does not even affect the so-called & # 39; 15th weapon & # 39 ;, the Palico & # 39; s, which have different weapon subtypes of theirs. You can hunt like a cat that specializes in boomerangs, bombs, healing or one that even turns into a miniature Wolverine-like animal. It is literally something that I miss in World and the wish would be added in the future, especially considering how beautiful cats look in the new game.
Another advantage for MHGU is its insane monster count, which compares the number of creatures of World piddly. Admittedly, it's not really a fair comparison, because MHGU is the culmination of a generation that technically started in Tri a long time ago, so it has the advantage that you can build on assets that have been accumulated for several years. Nevertheless, the number of samples remains a clear advantage for MHGU over the world. Add the opportunity to play along the way and you have the true spiritual successor to the portable Monster Hunter experience that thrived on the PSP and 3DS.
That said, MHGU shows its age, even for this Monster Hunter fan. While World increases the benefits of Generations Ultimate, it also makes its warts clearer. It's not even the graph like MHGU, while not as visually impressive as World, looks surprisingly good on the Switch for an older game. Instead, it is the quality of life changes that make dealing with some of the older mechanics of the game and limitations a bit more difficult than before.
It is almost ironic how a newer Monster Hunter game finally shows us what MHGU can do even better. It is still a great game that, in my opinion, has the cooler mascot (I mean, Nergigante looks cool, but Valstrax is a crazy dragon powered by a jet). At the same time it also seems to serve as a fitting book support at the end of an era, even for a fan who would like Capcom to continue the old series, at least on portable systems.
Monster Hunter Generations Ultimate is just like my old 300ZX from the past. It is not as comfortable or as fast as newer sports cars. But boy, I had fun in driving that thing. Let's just hope that Monster Hunter World or his successor incorporates the fun parts of MHGU, whether it is about things like hunting styles or playing as a cat. Like its flagship monster, if this is the last cheat for the previous generation of monster hunters, it certainly goes out with a jet-powered bang.
Technobubble covers games, gadgets, technology and everything that is nerds. Follow Technobubble poobah Jason Hidalgo & # 39; s shenanigans Twitter @jasonhidalgo or his Tabiasobi Youtube channel.