Pc PS4 A
Having benefited from a sense of direction and realization of narrative play following the success of Life is Strange, DONTNOD, having proven to know how to produce different types of games, returns in this regard. years to the formula that met its success with Twin Mirror, which this time was cast in the psychological thriller.
Twin Mirror is therefore, according to the common expression, an interactive drama that, once not common at DONTNOD, is presented not in an episodic format, but rather as a whole. So, in a single game, you have a beginning, a middle, and an end, which remains even more fun today than the fashion (running out) for games designed as seasons of television series. Note, however, that the game is not infinitely long and it will take you about 4-5 hours, a little more your time, to see the credits.
An unwelcome return
In Twin Mirror, you play as Sam Higgs, a former journalist from the town of Brasswood, whose articles highlight mining anomalies and the town’s main employer. These revelations led to the closure of the structure and thus a wave of layoffs for which most locals hold you responsible. This toxic atmosphere, combined with a love affair that ends badly, forced Sam to leave town without saying a word or for almost more than two years. But the death of his best friend brought him back to his hometown, with the aim of attending his funeral. Your presence at the funeral vigil is therefore an opportunity to bring back some memories and also to set the tone by introducing you to most of the characters you will encounter during the adventure.. Your boyfriend’s daughter, his ex-wife, your ex-girlfriend, your employer, or the local police chief will all want to share a few words with you every few years that have passed by posing a little fast and awkwardly. ‘flows into the life of the city. And this is also an opportunity to begin investigating the circumstances of your friend’s death, which you think are suspicious for reasons we will not disclose here.
The first 10 minutes of Twin Mirror
Unfortunately, things are not going as well as expected, and the resentment of some of the population towards you is felt quite quickly. After drinking too many glasses to remember the facts from the night before, you wake up the next day with the hangover of the century in your hotel room, but soon get the chance to sober up when you realize that the only one clue to the nature of the night before is your own blood-stained shirt. The discovery of a body later, and lots of evidence leading the police to believe you are the ideal culprit, and Twin Mirror is launched, between investigating the truth about your friend’s death and having your name cleared.
In general, you are in familiar territory here. Twin Mirror adopts a very slow pace, focusing on dialogue and a very compartmentalized progression. Understand, for example, that it is only spoken once with all the expected protagonists that certain places become accessible, even if your own deductions might make you want to speed things up. This is not a mistake in itself, the dialogues are quite successful, as is the dubbing (English, French subtitles), and the research, although a little white thread, is pleasantly followed. Not everything is perfectly down to earth in the game, though, and Twin Mirror’s slightly more fantastic escape is two ways.
Gameplay reduced to its simplest form
The first is your mental palace. Indeed, when you are in the presence of clues and you have to try to reconstruct the chronology of certain events, you are parachuted into an abstract world that spreads possible projections of things from the past or to come. For example, to help you remember your drunken night at the local bar, collect clues about the places and then build a consistent timeline to rekindle your memory. However, you don’t have to worry about making a mistake. If all assumptions can be simulated, the game will systematically let you know if you are on the wrong track or not. While quite pleasant to perform, these sequences are a bit rough at times, like this time when, in order to access a caravan, you decide to start a fire in the middle of the woods instead of trying some other distraction. , no doubt more coherent. and less invasive, but also less interactive. This is also where we feel that DONTNOD has, to some degree, tried at all costs to make some puzzles to make the game more interactive., more enjoyable than a simple course of dialogue, at the expense of a certain break with the credibility of the events in the game.
Example of the use of the Mental Palace
Plus, another pillar of Twin Miror is the presence of your character’s alter ego, a kind of intrusive consciousness with which you’ll have the opportunity to switch more often than not. Often good advice, this personified conscience is sometimes a source of dilemmas and from time to time offers you one attitude instead of another. If we don’t reveal anything, since these moments are ultimately quite few, know that it is essentially there that the choices with the most pronounced long-term consequences will reside, to note that at the end of the course, a choice that changes the approach to the last part of the game must be remembered. For the rest, there are a few handful of dialogue that will be felt at the beginning of a sentence and, for greater visibility, most of your choices are recorded in your journal to observe the statistics of your decisions and put them against it. to those of other players.
In addition to some more abstract sequences illustrating Sam’s great moments of fear, Twin Mirror will therefore take place for several hours, between phases of dialogue, investigation, mental palace and inner conversations. Ultimately, there is not much to blame for the game, which also knows how to be very beautiful and inspired at times in its environments and atmospheres. We can blame him for the loading times being a little abrupt and a little too numerous, which spoils the narration’s fluidity. But it’s essentially his story itself that lacks a bit of guts and bite. Sometimes a bit capillotracted and even knocked down in its final third, DONTNOD’s thriller lacks a bit of thickness to leave an unforgettable memory. Finally, interactivity is still kept to a minimum and some sequences that are more oriented “gameplay” sometimes seem a bit forced and can damage the cohesion and fluidity of the whole. But not enough to upset the most ardent storytelling enthusiasts.
- Often beautiful
- Some endearing characters
- A plot that can be followed
- Dubbing and dialogues (VOST) successful
- Some well-staged stages
- Pretty short, count a maximum of 5 hours
- Plot all agreed the same
- Interactivity in the background too much
Often very beautiful in its surroundings, and endowed with a gallery of characters, some of which are very endearing, Twin Mirror does not reinvent the formula of DONTNOD, nor that of the interactive drama. The story of the game is sometimes a little too big on the strings, shows some clumsiness, especially in the use of certain twists, and ultimately wants to be too little interactive, even for a narrative play. Without being obnoxious to follow, the escapade in Twin Mirror’s psychological thriller fails to put the player on the line enough to be completely unforgettable, even if the genre’s amateurs should still find their account .
December 01, 2020 at 6:00:02 PM
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