The patch 10.24 from League of Legends arrive Tuesday, November 24. Riot Games decided to change their way of working with an update on Tuesday instead of Wednesday. In principle, this will not change much and the patch will have some new features.
As in the previous patch, objects are at the heart of balancing.
Patch 10.24 Summary
Champion changes
Buffs
Tryndamere
Bloodlust (Q)
Passive AD Bonus rises : 5/10/15/2025 → 10/15/20/25/30
AD bonus per% of missing life rises : 0.15 / 0.20 / 0.25 / 0.30 / 0.35 → 0.15 / 0.25 / 0.35 / 0.45 / 0.55
Varus
Piercing Arrow (A)
Deleted : no longer reduced delay on Bruise trigger
New : Damage increased on the trigger of bruises according to the loading time of the arrow (max 50%)
Bruised quiver (W)
New : When a Scorch effect explodes, the Varus Basic Ability duration is reduced by 12% per stack
Additional damage reduced : 7 / 10.5 / 14 / 17.5 / 21 → 7/8/9/10/11
Damaging chain (R)
Projectile speed reduced : 1950 → 1500
Nerves
Amumu
Despair (Z)
Basic damage reduced : 5 / 7.5 / 10 / 12.5 / 15 → 4/6/8/10/12
Ratio AP decreases : 0.5 → 0.25 Max. Horsepower per 100 AP
Hecarim
Gallop (P)
AD bonus depending on speed decreases : 15-30 → 12-24%
Devastating cargo (E)
Speed bonus decreases : 25-85 → 25-75%
Kayle
Ascension divine (P)
Attack Speed Bonus AP ratio decreases ; 2 → 1%
Samira
Reckless Elk (P)
Basic AD ratio decreases : 10 → 7.5%
Dash range on immobilized enemies reduced : 800/850/900/950/1000 → 650/725/800/875/950
Updates
Yasuo
The passive ability’s doubled critical hit chance applies after all other calculations of effects related to critical hits (bonus and penalty)
Yes
The passive ability’s doubled critical hit chance applies after all other calculations of effects related to critical hits (bonus and penalty)
Changes to objects
Buffs
Tear of the goddess
Base Mana increases : 150 → 240
Mana max par stack reduced : 450 → 360
Staff of the Archangel
True increases : 400 → 500
Manamune
True increases : 400 → 500
Seraphim’s embrace
True increases : 650 → 860
Muramana
True increases : 650 → 860
Cosmic Will
Bonus AP rises : 70 → 75
Jungle objects
Care is no longer reduced on skills in the environment
Care decreases : 12 → 10%
Tueur de Kraken
good for rises : 60 → 65
Basic AD ratio rises when activated: 0.3 → 0.45 basis AD
Base damage activation increases : 60 → 85
Spectral False
good for rises : 40 → 50
Ghost dancer
Cost reduced : 2900 → 2700
Bonus duration increases : 2 → 3 seconds
Moonstone Regenerator
Basic care rises : 30-60 → 60-90
strengthening reduced : 37.5 → 25%
Ranger’s Claws
good for rises : 55 → 60
Sand Hawk Talon Attack Damage increases : 75 → 80
Snake hook
Bonus damage to shields increases : 50 → 70 physical damage
Nerves
Luden Storm
Ratio AP decreases : 15 → 10%
Bost in speed decreases : 30 → 15%
Affliction de Liandry
AP ratio of the burn decreases : 2.5 → 1.5%
Night harvester
Base activation damage reduced : 175-250 → 125-200
Creator of Rifts
Amplified damage per second reduced : 3 → 2% (max 15 → 10%)
Hextech missile belt
Damage reduced : 200-300 → 175-250
Bane of the Lich
Ratio AP decreases : 50 → 40%
Demonic embrace
Fire damage reduced : 1.5 → 1.25% of max HP
Burn time reduced : 4 → 3 seconds
Nashor’s tooth
AP ratio at impact decreases : 25 → 20%
Eclipse
Recovery time rises : 6 → 8 seconds
For long distance champions : 12 → 16 seconds
King’s knife deposed
Cost rises : 3100 → 3200
Attack speed reduced : 30 → 25%
That’s all for patch 10.24 which focuses more on items than champions. We can see a little more clearly with the new item system, but the preseason is far from over.

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