National anthem – Development update
September 2, 2018 – BioWare has given an interview to GamesIndustry.biz in which the studio notices that the upcoming game is the natural progression of everything that has come before – that Anthem & # 39; the continuous development of the course & # 39; is.
"It is a real amalgamation of all our experiences and all of our game teams", explains director Jonathan Warner.
"If you look at BioWare games in a spectrum, from Baldur's Gate to Neverwinter and Jade Empire to Knights of the Old Republic, to Mass Effect and Dragon Age, you'll see that the games have always been about developing our technique and stories.
"So the way we look at it, Anthem is not a departure, it is the constant evolution of our profession and our technique."
It is a reassuring statement, and one that shows that BioWare has self-awareness about how many players expect the game to deviate from the type of Mass Effect or Dragon Age.
"I think as soon as players get it and dive into it, they will find a world that is well realized and full of rich characters you want to get to know, and you will be the hero of your own story, and quite frankly the heart and soul of a BioWare experience. "
Want to know more? Keep reading to discover everything we know about Anthem so far …
Anthem: at a glance
Release Date: TBC – "Launching Fall 2018"
Publisher: Electronic Arts
Platforms: confirmed for PS4, Xbox One and PC. Probably also Xbox One X Enhanced
Genre: FPS, RPG
Anthem – what is it?
Announced by BioWare and EA this year at E3, Anthem is the publisher's response to Activision and Bungie's own Destiny series.
The game – a shared world leader that revolves around loot, mech suits and reconnaissance – has been the subject of many gamers' attention since its light is revealed in the summer.
We have a trailer at E3, but since then EA has been pretty quiet about the status of the game: we do not even know when it should be released.
However, we may have more news about the game if we believe a few tweets from one of the game directors.
Anthem – Release delay
It seems that the next BioWare game has been postponed, but not indefinitely.
Earlier rumors claimed that EA pushed the shared planet in 2019, news leaked by Jason Schreier in Kotaku two weeks ago.
Schreier, known for his deep diving in studio, proposed to release the game no later than March 2019 (in accordance with the fiscal year of EA) and that a release date of 2018 & # 39; was never realistic & # 39 ;.
The article also suggests that developer BioWare is at stake a lot with Anthem – after Mass Effect: Andromeda turned out to be a miss for many, the future of the studio might turn out to be based on the success of the game.
The tone of the piece suggests that Anthem will be a & # 39; all or nothing & # 39; project for the studio, so here's the hope that the game will eventually see a release and that it's a strong project enough to keep the developer of Dragon Age and Mass Effect alive
Anthem Game – Beta
Jonathan Warner confirmed in a reply to Twitter last year that & # 39; yes, we will have a beta & # 39; when asked if players will get the ambitious title before the launch.
Warner followed the tweet with another answer stating that the game is still & # 39; a way out & # 39; is.
So, in terms of a release date for the beta, we can expect this next year – maybe halfway through the summer (according to how Destiny did things with its 12-alpha test before launch).
Anthem – Storytelling update
August 27, 2018 – Director of the Anthem game Jonathan Warner has interviewed in which he reveals how the story will work in Anthem.
In an interview with VG247, Werner remarked that Anthem would not have a broad, branched story, but instead would concentrate on the personal story of the player.
"There will be player choice", explained Werner in the interview. "I think Anthem, as a shared global social RPG, we focus less on a huge branching story and more on making it a more personal story." There are certainly choices you make, but the focus is a bit different for this game. "
So if you were expecting a story where choice was just as important as in Mass Effect or Dragon Age, for example, you might be better off looking elsewhere.
We expect to hear more from the match at PAX West, which takes place at the end of the week. We will keep you informed when more information is presented.
Anthem – Improved storytelling
General Manager Casey Hudson of BioWare has promised that the developer will spend more time developing the story and the storyline of games, especially when compared to the disappointment about the final game of the studio, Mass Effect Andromeda.
The message was placed by Hudson in a new blog post in which he emphasized the importance of the story.
When I returned to BioWare last summer, Mass Effect: Andromeda was just released and there was a significant movement among players who asked for a story-DLC that would answer questions surrounding the fate of the quarians. As you know, we were unable to deliver story DLC Andromeda– this was just as frustrating for us as it was for players, and it was something we knew we had to solve in future games.
That experience eventually became a decisive moment to re-focus BioWare's mission. We have to surprise players with new experiences and innovation, but we must continue to focus on the importance of the elements of world, character and stories that players expect from our games. And our games must be designed so that they continue to deliver new stories and experiences, in an ongoing relationship with players in the worlds in which we evolve together.
It is in that spirit that we work through production Hymn-A game that is designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be different from what you have played, but if we do it right, it feels very clear BioWare.
National anthem – Gameplay
The game will give you control over Javelins – mech suits that are available in different configurations to explore the world.
What we have seen so far from the world of Anthem is an ancient, jungle-inspired landscape with dynamic weather effects, enormous towing distances and vast areas that you can explore.
The first trailer of the game (shown below) shows the world and the kind of gameplay that we can expect – it is mainly in third person, and there seems to be just as much emphasis on combat as on exploration.
National anthem – Damage during game & EA Play update
Although Bioware likes to talk about a lot of information about the upcoming shooter for shared-world, the company also communicates quite openly with players about some of the smaller aspects of the game.
For example, in a thread on the Anthem subreddit, a user asked if the Javelins (the player's mech suits) are visibly damaged if the players are damaged.
BioWare & # 39; s Brennon Holmes responded quickly. "This is something we talked about," explained Holmes. "It is a bit unclear whether we can include it in the final shader solution … but I think we are absolutely interested in something like this!"
It's good to know that Bioware keeps the finger on the pulse of the community and reacts where it thinks it should. We look forward to hearing more about the game soon.
In fact, we may know when. EA has promised to "take a look at the stunning new action game Anthem" during the EA Play event of 2018 that takes place around E3 2018 in Los Angeles.
Anthem – Clans & Weapons
Following the BioWare updates on the subreddit of the game, technical designer Brenon Holmes has given fans some tips on what to expect in the main game.
In one thread on the Reddit page, a user asked how the ballistic mechanics would work in Anthem, and wondered if the weapons would be hitcan or projectile based.
Holmes said it would be a mixture, depending on the weapon that the player has equipped. Holmes also noted that most projectile-based bullets "move very fast."
Elsewhere, Holmes noted that a message regarding clan systems is a good post. was to be shown to the BioWare system team – the post outlined a desire for larger clan sizes than Destiny, custom PvP setups, better clan rewards and a rotation of world events.
Anthem – rumor Royale rumors
Michael Olson, the senior research analyst at Piper Jaffray in Wall Street, has predicted that EA and Bioware might add a Battle Royale mode to Anthem.
In a commentary on the trend that started last year with PlayerUnknown's Battlegrounds and has since expanded to massive popular online games (namely: Fortnite), Olson has made a prediction that we have much more massive survival opportunity for multiple players in other games will begin in 2018 and 2019.
As part of a CNBC report, Olson said many of the big third-party third-party titles such as Call of Duty, Red Dead Redemption 2, Overwatch, Battlefield and Anthem are all ready for Battle Royale updates.
"We believe it's the" & # 39; mode ", not the game that users have drawn to Fortnite and PUBG," Olson said.
"We therefore expect large publishers to regain their commitment, because this way of playing is part of their existing title."
We already know that EA Anthem likes to keep alive as a game as a service, so trading on the biggest trend in the gaming market is probably a good move. We expect to hear more soon.
Anthem – Drew Karpyshyn leaves from Bioware
March 18 Update – BioWare chief writer and former veteran of the development studio, Drew Karpyshyn, has again announced his departure from BioWare.
The highly regarded writer has left to concentrate on other projects for the studio Fogbank Entertainment.
In response, some Anthem fans were concerned that the shape of the game would change thanks to the departure of the writer, but Casey Hudson, general manager of BioWare, addressed these concerns on Twitter.
Hudson reassured fans that the departure of Karpyshyn will not negatively affect the work on the game, and that the story of the emerging shared world shooter will remain an important part of the project.
"Story will always be an important part of every BioWare game," Hudson tweets. "Drew has incorporated his work into the project, but Anthem's Lead Writers and their teams continue to do great things to develop the world, the story and the characters."
"Please do not send me an e-mail to ask for more information about why I'm leaving – there's no dirty laundry that I'm just waiting to send out," wrote Karpyshyn in a blog. "And please do not ask about BioWare projects that I've worked on – just because I've left BioWare, does not mean that I'm going to decipher all their secrets."
Anthem – Bigger than Destiny 2?
New information indicates that the main areas of the games will be significantly larger than the large patrol zones / planet in Bungie & # 39; s Destiny 2.
A member of the game's development team told a reddit user that although Anthem is not a truly open world game with seamless areas, Anthem will contain zones larger than those in his rival developed by Bungie.
"We take a different approach (we have different techniques) [from Destiny]"So our areas are considerably larger," explains technical design director Brenon Holmes on reddit
"But there will probably be some cargoes between some of the areas, and we are still trying to figure out the exact details of many of these things."
Holmes went on to explain that there will be more than one social space in the game that would be different from Destiny at the launch (which had only one in the form of The Tower).
Anthem – PC Release News
The developers of Anthem recorded Reddit to reassure the fans and take away their doubts about the emerging shared-world shooter.
BioWare developer Brendon Holmes has signed up on the social media site to discuss the weapon progression system that will be included in the game, and to keep fans informed of the status of the PC version of the game.
When asked what the PC support for Anthem would be, Holmes noted that the PC version of the game is constantly being edited in the studio, implying that it will not just be a port of the console version of the game.
"Let me say it differently," he says at one point, "everyone is constantly developing on the PC platform."
Holmes then talks about progression, and says that Anthem will effectively be a hybrid between a weapons-based progression system and a stat-based progression (as seen in other MMOs).
"An advantage of a more static model is that it is much easier to lure players to different gameplay styles," Holmes explains.
"You find something new, it is more powerful than what you have … you will probably try it … As an alternative, with things that grow in the course of time / use … you tend to have a lot more to become attached to the items you have.
"They start to be part of your character's identity, much depends on what the progress goals are with a particular system.
"We currently do both styles (for different progress areas)."
Anthem may not contain the same type of in-game transactions as in other EA games.
For those who remember it, EA received strong criticism of how it dealt with microtransactions in Star Wars Battlefront II, which began in late 2017.
In response, analyst Michael Pachter told GamingBolt that he believes the game will not contain the same type of transactions.
"I think if you look at companies that are successful in microtransactions, you will see that they either make mobile games or play free PC games," Pachter stated in an interview.
"So the question for Anthem is, will EA mess it up like Star Wars, or will they follow the Overwatch and Destiny route map, where the actual game is fun to play and the payments are incidental? Because where they got into trouble with Star Wars was by letting it pay to win.
"If they were limited to purely cosmetic items, I do not think anyone would have said anything, so Anthem has the potential to be Destiny as in terms of gaming experience, and Overwatch as offered in terms of microtransactions, where it is all cosmetic and no one hits an eye.
"I think EA is on trial with gamers now, I think everyone is watching everything they do, I do not think they can afford to put a taxing schedule for microtransaction in a future game, have to earn back the trust of gamers.
"So I hope they are sober through this experience and learn from it, but I think they are smart people, so I'm sure they'll do well in the future." We shall see. "